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Set on screen marker arma 34
Set on screen marker arma 34





set on screen marker arma 34
  1. #Set on screen marker arma 34 how to#
  2. #Set on screen marker arma 34 update#

* Changed: Make AI vehicles have no commander to have the gunner act quicker. * Changed: Give the east AT Specialist the MetisLauncher instead of the M47Launcher. * Added: Make AI to respawn at a closer zone when too far away. * Added: Make AI medic type units heal players nearby. It is an easy job - you only need to define the unitĬlass and its equipment: west side or east side. I am looking for people interested to submit new modsets for community mods, You can see the planned additions for the next release in the roadmap. This one has the AI mode active by default.

#Set on screen marker arma 34 update#

This smaller update makes AI again more player like along with some fixes for recent additions.įrom now on you will find a second pack in the file base called AnS_ProMode_OA_ AI_DATE.7z. Kju has informed us about Eleventh release of A&S ProMode (). Also Light Patrols are expected in the stronghold area's.

set on screen marker arma 34

Estimated Enemy Strength is Strong.Heavy machine gun emplacements,Light Vehicles and Infantry Units in Defences. Support Vehicles Respawn in 120 seconds when Destroyed or 20 Minutes when abandoned. Vehicles Respawn in 3 mins when Destroyed or in 2 mins when abandoned. Increase or Decrease your viewdistance and Terrain Detail During Mission. Group Leaders In command of AI will use Group Respawn untill no AI are left then respawn reverts to Base. If there are other ideas to configure radar units please let me know!ĭOWNLOAD - Everon 2010 (v 6.0) - Ĭo30 Combat Air Assault v1 -Tropica IslandĪ Co30 Combat Air Assault v1 -Tropica Island MP mission by ANZAC SAS Steve and Ron has been released by ANZACSAS Steve on the BI Forums. So basically it is a Shilka with a Laser Designator for the gun.

#Set on screen marker arma 34 how to#

This is the best I know how to simulate a dependency on this vehicle. The trigger needs to set the SA6 units' combat mode to "BLUE" (aka "never fire").

set on screen marker arma 34

To use in a mission, add a trigger to the units to model destruction of the guidance radar. The unit can simulate in-game SAM guidance radar capability. The addon uses the laser designator to simulate the targeting capabilities and does not "slave" to in-game SAM units. It provides targeting capability to an entire SA6 SAM battery. The real 1S91 uses active targeting radar and has an optional backup television targeting system that provides optional passive radar tracking and backup targeting guidance. The 1S91 Radar (NATO Name "Straight Flush") can be used with the SA6 SAM system addon. Hcpookie has released the 1S91 Fire Control Radar on the BI Forums.







Set on screen marker arma 34